Google Teams Up Improbable To Create World's Largest Online Game


Although Google managed to collect more than 600 thousand mobile game on Google Play, their names are not yet as popular as Sony, Microsoft and Valve when people start discussing gaming. But this may be changing in the near future, especially in the era of the birth of VR and the increasing availability of tools that facilitate many of the creators of the work.

How familierkah you with Improbable? The London-based startup founded by two graduated from Cambridge was recently in the spotlight thanks to a major breakthrough: a genius solution that enables small companies create an online virtual world class World of Wacraft and Second Life to build a city based simulations, the biological system and real economy. Their creation was named SpatialOS.

So far, there are only a pinch developer who has tested the technology. However on December 13 yesterday was a historic moment for Improbable. The reason, Google decided to create a partnership with the British team. Through this collaboration, SpatialOS can be used by more developers to create virtual worlds on the Google Cloud Platform.

Simply put, cloud computing services SpatialOS is to develop a virtual world, whether for running on a PC or on the VR. Through this new program, Google and Improbable intend to trigger more innovation. SpatialOS itself provides flexibility kreaktor create a digital universe that can accommodate thousands of people at once in real-time, far beyond the capacity of conventional gaming server.

Simulations there is implemented on an ongoing basis, is also compatible with complicated computational processes required to merelisasikan innovative ideas in the creation of games. Renowned developers like Dean Hall (Day Z) and Henrique Olifiers (CEO Bossa Studios, the team behind the Worlds Adrift) had said that the Improbable creation will revolutionize the realm of large-scale multiplayer game.

And not just any video game, SpatialOS provide flexibility to create a space for scientists to experiment on AI, for example, removing the 'agent' artificial intelligence in the simulation and study their movements. Another example is the function so the exercise room for AI in driverless vehicles - has been carried out by a company owned Otto Uber, wear agent AI in the game Grand Theft Auto as a substitute for Manchester City.

Improbable CEO Herman Narula says that the cloud is the future of the gaming industry, and collaboration between the team with the Google open up greater opportunities for developers to create new breakthroughs.

SpatialOS alpha version can be downloaded at the website Improbable.

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